We were contacted by Angry Mob Games a few years ago to work on their platform fighter, and through sheer determination and hustle they've made Brawlout into a success. It's been fun writing a variety of music for the game, as well as taking care of all their trailer audio. We've had the chance to do custom composition and sound design over new character introduction videos such as Hyper Light Drifter, Guacamelee, Yooka Laylee, and Dead Cells.
A new challenger has appeared in the platform fighter arena!
Striking the balance between the growing competitive scene and the genre’s party game roots, Brawlout hopes to cater to the veteran platform fighter, the casual fan and the newcomer looking to make their mark. Brawlout does away with shields and blocking, focusing heavily on the aggressive, fast-paced combat which has made platform fighters so fun to both play and watch.
Combined with familiar movement techniques like wavedashing and airdodging, Brawlout adds some extra mechanics seen in other fighting games. The Rage Meter builds up as you both deal and take damage, allowing you either break combos with the Rage Burst or unleash hell with the Rage Mode. The Rage Burst pushes opponents back, breaking their combos and allowing players to create some breathing room at the cost of half their Rage Meter. If the meter fills, you can activate the Rage Mode, increasing the knockback you deal while reducing the amount you take.
As for modes, Brawlout has all you’d expect from a normal platform fighter and then some. Up to four players can compete in local multiplayer in either timed, stock or team battles. AI opponents are also available if you want to practice your team combos with a friend, or if you need to fill out a free for all.